Shells in Mortal Shell are an integral mechanic of the game, essentially acting as the game's classes. Shells are the lost remains of defeated warriors that are scattered across the land. Once the Foundling awakens these shells, it will be able to occupy these bodies and learn new skills to aid in combat. Also, as the game progresses, players can strengthen the Foundling's connection to each Mortal Shell to better harness its innate talents, to recover venerable weapons, to study devastating arcane powers, and more.
This page covers a list of all the Shells found in the game.
How to acquire Shells
Shells can be found around the World. Once a player finds a shell it will become permanently unlocked. In order to use the Shell's unique Abilities, players will first need to discover the Shell's name by talking to Sester Genessa and spending Tar.
What happens when your shell dies?
When you reach 0 health while inside a Shell, the Foundling will be expelled. From here you can either retrieve the shell or fight as the Foundling. If you retrieve the shell and reach 0 health again the Foundling will die and you will return to the last checkpoint.
What is the difference between each Shell?
Each Shell has its own unique characteristics, as well as Abilities and mechanics providing different playstyles. Players will only be able to unlock and use the Shell abilities after discovering its name, which can be done by spending Tar.
Can you play without a Shell?
Players may choose to skip using Shells on their playthrough for a more challenging experience in which case they will have to fight as the Foundling, which can withstand only 1 hit. Additionally, the game features unique dialogue when speaking with NPCs while not in a Shell.
In order to renounce all shells, you'll need to visit the Strange Altar located at Fallgrim. Interact with the altar and you'll renounce all Shells and acquire a unique Black Skin for your Foundling.
List of Shells in Mortal Shell
An armored shell that provides a good balance between defense and attack
A light Shell with high stamina and mobility, but with low health. It has a unique shadow dodge mechanic.
A heavy Shell with high resolve and durability, but with middling Stamina.
All Shell Abilities in Mortal Shell
|Harros||1000||6||For a short Time after hardening, enemies killed have a chance to drop an additional glimpse|
|Harros||2500||15||Hard cooldown is reduced by 25%|
|Harros||3000||20||Harding causes Harro's stamina to rapidly refill.|
|Harros||500||2||Killing two enemies in quick succession resets your harden cooldown.|
|Harros||1100||8||Hardening lasts for twice as long upon being broken|
|Harros||500||2||Picking up a Glimpse has a chance to restore some health.|
|Harros||1100||8||Adds a chance for enemies to drop an additional glimpse on death.|
|Harros||2500||15||Harden in the air to create a devestating area of impact upon landing. Foes killed by the blast may drop an additional glimpse.|
|Harros||1000||6||Put your enemies off balance with a powerful kick.|
|Harros||4000||25||Regain last chance upon defeating enough foes.|
|Tiel||500||2||On Empowered Riposte, Tiel will sometimes release a poisonous cloud.|
|Tiel||1100||8||20% Chance to lose stamina instead of HP on taking damage.|
|Tiel||500||2||Gain a damage bonus when low on stamina|
|Tiel||3000||20||Sprinting doesn't consume Tiel's stamina|
|Tiel||2500||15||Striking a poisoned enemy increases the chances Tiel's other passives will trigger.|
|Tiel||1100||8||On killing an enemy, Tiel gains a buff which poisons enemies on hit. Lose this buff when you are hit.|
|Tiel||1000||9||Taking poison damage heals you for a portion of the damage which would have been dealt.|
|Tiel||4000||25||Regain last chance upon defeating enough foes.|
|Tiel||2500||15||Harden in the air to create a devastating area of impact upon landing. Tiel creates a poison cloud when a foe is struck.|
|Tiel||1000||6||Put your enemies off balance with a powerful kick.|
|Eredrim||1100||8||Eredrim gains an execution stack upon killing an enemy, each stack increases base attack damage. Stacks are lost when separating from Eredrim.|
|Eredrim||1000||6||Eredrim's Max HP is increased by 15%|
|Eredrim||1100||8||Eredrim's attacks deal additional poise damage, causing enemies to stagger more frequently.|
|Eredrim||2500||15||Eredrim deals extra damage against enemies who are alone.|
|Eredrim||500||2||Eredrim is occasionally able to resist being knocked down.|
|Eredrim||500||2||On kill, Eredrim gains a buff which reduces damage taken by 5% for 10 seconds.|
|Eredrim||3000||20||Upon reclaiming Eredrim your next attack will deal massive damage, sometimes exploding your enemies into a bloody mist.|
|Eredrim||2500||15||Harden in the air to create a devastating area of impact upon landing. Eredrim's hulking size causes a blast with a larger radius and more force.|
|Eredrim||1000||6||Put your enemies off balance with a powerful kick.|
|Eredrim||4000||25||Regain last chance upon defeating enough foes.|
|Solomon||2500||15||When holding a sacred gland Solomon gains 25 maximum health, when not holding a gland Solomon gains one maximum resolve segment|
|Solomon||500||2||Solomon has a chance to heal on using a weapon ability to slay an enemy.|
|Solomon||3000||20||Killing an enemy with an empowered riposte has chance to restore all resolve.|
|Solomon||1100||8||Solomon gains a small amount of resolve when being struck while hardened.|
|Solomon||1100||8||Solomon becomes familiar with items more quickly and gains a glimpse on reading lore for the first time.|
|Solomon||1000||6||The duration of time enemies remain hardened when you are separated from Solomon is increased.|
|Solomon||500||2||When talking to an NPC, Solomon gains a segment of resolve.|
|Solomon||2500||15||Harden in the air to create a devastating area of impact upon landing. Solomon gains resolve when a foe is struck by the blast.|
|Solomon||4000||25||Regain last chance upon defeating enough foes.|
|Solomon||1000||6||Put your enemies off balance with a powerful kick.|