Shells in Mortal Shell are an integral mechanic of the game, essentially acting as the game's classes. Shells are the lost remains of defeated warriors that are scattered across the land. Once the Foundling awakens these shells, it will be able to occupy these bodies and learn new skills to aid in combat. Also, as the game progresses, players can strengthen the Foundling's connection to each Mortal Shell to better harness its innate talents, to recover venerable weapons, to study devastating arcane powers, and more.
This page covers a list of all the Shells found in the game.
How to acquire Shells
Shells can be found around the World. Once a player finds a shell it will become permanently unlocked. In order to use the Shell's unique Abilities, players will first need to discover the Shell's name by talking to Sester Genessa and spending Tar.
What happens when your shell dies?
When you reach 0 health while inside a Shell, the Foundling will be expelled. From here you can either retrieve the shell or fight as the Foundling. If you retrieve the shell and reach 0 health again the Foundling will die and you will return to the last checkpoint.
What is the difference between each Shell?
Each Shell has its own unique characteristics, as well as Abilities and mechanics providing different playstyles. Players will only be able to unlock and use the Shell abilities after discovering its name, which can be done by spending Tar.
Can you play without a Shell?
Players may choose to skip using Shells on their playthrough for a more challenging experience in which case they will have to fight as the Foundling, which can withstand only 1 hit. Additionally, the game features unique dialogue when speaking with NPCs while not in a Shell.
In order to renounce all shells, you'll need to visit the Strange Altar located at Fallgrim. Interact with the altar and you'll renounce all Shells and acquire a unique Black Skin (Dark Obsidian) for your Foundling. The Dark Obsidian Foundling is functionally identical to the regular Foundling, only you are granted the ability to harden in the air.
There is a hidden trophy for beating the game without ever acquiring a shell, as well as one for beating the final boss as the Dark Obsidian Foundling. These can both be acquired in a single playthough.
How to obtain Shades (skins) for each Shell
Players can obtain 3 Skins per Shell and two for the Foundling. This is done by feeding different items to Gorf the frog.
List of Shells in Mortal Shell
Harros, the Vassal
An armored shell that provides a good balance between defense and attack
Durability: 5/10
Stamina: 5/10
Resolve: 5/10 (4 Bars)
Tiel, the Acolyte
A light Shell with high stamina and mobility, but with low health. It has a unique shadow dodge mechanic.
Durability: 3/10
Stamina: 10/10
Resolve: 2/10 (2 Bars)
Solomon, the Scholar
A heavy Shell with high resolve and durability, but with middling Stamina.
Durability: 7/10
Stamina: 5/10
Resolve: 10/10 (5 Bars)
Eredrim, the Venerable
A heavy Shell with high durability, but with very low Resolve and stamina.
Durability: 10/10
Stamina: 3/10
Resolve: 3/10 (3 Bars)
Hadern, the Deliverer
Available with The Virtuous Cycle DLC
Durability: 6/10
Stamina: 7/10
Resolve: 3/10 (3 Bars)
All Shell Abilities in Mortal Shell
Name |
Shell |
Tar |
Glimpse |
Effect |
---|---|---|---|---|
Accretion of Dominance |
Harros | 1000 | 6 | For a short Time after hardening, enemies killed have a chance to drop an additional glimpse |
Accretion of Resolve |
Harros | 2500 | 15 | Hard cooldown is reduced by 25% |
Accretion of Endurance |
Harros | 3000 | 20 | Harding causes Harro's stamina to rapidly refill. |
Accretion of Ascent |
Harros | 500 | 2 | Killing two enemies in quick succession resets your harden cooldown. |
Accretion of Inheritance |
Harros | 1100 | 8 | Hardening lasts for twice as long upon being broken |
Accretion of Foresight |
Harros | 500 | 2 | Picking up a Glimpse has a chance to restore some health. |
Accretion of Yearning |
Harros | 1100 | 8 | Adds a chance for enemies to drop an additional glimpse on death. |
Recollection of Knowledge |
Harros | 2500 | 15 | Harden in the air to create a devestating area of impact upon landing. Foes killed by the blast may drop an additional glimpse. |
Recollection of Strength |
Harros | 1000 | 6 | Put your enemies off balance with a powerful kick. |
Recollection of Death |
Harros | 4000 | 25 | Regain last chance upon defeating enough foes. |
Accretion of Foresight |
Tiel | 500 | 2 | On Empowered Riposte, Tiel will sometimes release a poisonous cloud. |
Accretion of Ascent |
Tiel | 1100 | 8 | 20% Chance to lose stamina instead of HP on taking damage. |
Accretion of Endurance |
Tiel | 500 | 2 | Gain a damage bonus when low on stamina |
Accretion of Resolve |
Tiel | 3000 | 20 | Sprinting doesn't consume Tiel's stamina |
Accretion of Inheritance |
Tiel | 2500 | 15 | Striking a poisoned enemy increases the chances Tiel's other passives will trigger. |
Accretion of Dominance |
Tiel | 1100 | 8 | On killing an enemy, Tiel gains a buff which poisons enemies on hit. Lose this buff when you are hit. |
Accretion of Yearning |
Tiel | 1000 | 9 | Taking poison damage heals you for a portion of the damage which would have been dealt. |
Recollection of Death |
Tiel | 4000 | 25 | Regain last chance upon defeating enough foes. |
Recollection of Knowledge |
Tiel | 2500 | 15 | Harden in the air to create a devastating area of impact upon landing. Tiel creates a poison cloud when a foe is struck. |
Recollection of Strength |
Tiel | 1000 | 6 | Put your enemies off balance with a powerful kick. |
Accretion of Resolve |
Eredrim | 1100 | 8 | Eredrim gains an execution stack upon killing an enemy, each stack increases base attack damage. Stacks are lost when separating from Eredrim. |
Accretion of Endurance |
Eredrim | 1000 | 6 | Eredrim's Max HP is increased by 15% |
Accretion of Ascent |
Eredrim | 1100 | 8 | Eredrim's attacks deal additional poise damage, causing enemies to stagger more frequently. |
Accretion of Inheritance |
Eredrim | 2500 | 15 | Eredrim deals extra damage against enemies who are alone. |
Accretion of Yearning |
Eredrim | 500 | 2 | Eredrim is occasionally able to resist being knocked down. |
Accretion of Foresight |
Eredrim | 500 | 2 | On kill, Eredrim gains a buff which reduces damage taken by 5% for 10 seconds. |
Accretion of Dominance |
Eredrim | 3000 | 20 | Upon reclaiming Eredrim your next attack will deal massive damage, sometimes exploding your enemies into a bloody mist. |
Recollection of Knowledge |
Eredrim | 2500 | 15 | Harden in the air to create a devastating area of impact upon landing. Eredrim's hulking size causes a blast with a larger radius and more force. |
Recollection of Strength |
Eredrim | 1000 | 6 | Put your enemies off balance with a powerful kick. |
Recollection of Death |
Eredrim | 4000 | 25 | Regain last chance upon defeating enough foes. |
Accretion of Resolve |
Solomon | 2500 | 15 | When holding a sacred gland Solomon gains 25 maximum health, when not holding a gland Solomon gains one maximum resolve segment |
Accretion of Endurance |
Solomon | 500 | 2 | Solomon has a chance to heal on using a weapon ability to slay an enemy. |
Accretion of Ascent |
Solomon | 3000 | 20 | Killing an enemy with an empowered riposte has chance to restore all resolve. |
Accretion of Inheritance |
Solomon | 1100 | 8 | Solomon gains a small amount of resolve when being struck while hardened. |
Accretion of Foresight |
Solomon | 1100 | 8 | Solomon becomes familiar with items more quickly and gains a glimpse on reading lore for the first time. |
Accretion of Dominance |
Solomon | 1000 | 6 | The duration of time enemies remain hardened when you are separated from Solomon is increased. |
Accretion of Yearning |
Solomon | 500 | 2 | When talking to an NPC, Solomon gains a segment of resolve. |
Recollection of Knowledge |
Solomon | 2500 | 15 | Harden in the air to create a devastating area of impact upon landing. Solomon gains resolve when a foe is struck by the blast. |
Recollection of Death |
Solomon | 4000 | 25 | Regain last chance upon defeating enough foes. |
Recollection of Strength |
Solomon | 1000 | 6 | Put your enemies off balance with a powerful kick. |
Accretion of Resolve |
Hadern | 1,100 | 8 | Hadern is able to enhance one of his other abilities. |
Accretion of Endurance |
Hadern | 1,000 | 6 | Hadern gains a Deflect stack upon parrying an enemy. Stacks are lost upon being separated from your shell. |
Accretion of Ascent |
Hadern | 1,100 | 8 | Hadern is able to recollect one of Harros's abilities. |
Accretion of Inheritance |
Hadern | 2,500 | 15 | Hadern is able to recollect one of Solomon's abilities. |
Accretion of Yearning |
Hadern | 500 | 2 | Hadern is able to recollect one of Eredrim's abilities. |
Accretion of Foresight |
Hadern | 500 | 2 | Hadern is able to recollect one of Tiel's abilities. |
Accretion of Dominance |
Hadern | 3,000 | 20 | Hadern gains a Riposte stack upon riposting an enemy. Stacks are lost upon getting damaged. |
Recollection of Knowledge |
Hadern | 2,500 | 15 | Hadern can Harden in the air. |
Recollection of Strength |
Hadern | 1,000 | 6 | Hadern can either kick or throw knives. |
Recollection of Death |
Hadern | 4,000 | 25 | Hadern gains an ability upon defeating enough foes. |