Consumables are a type of Item in Mortal Shell. Consumables can provide different effects such as healing, boosting stats, providing currency, etc. Consumables can be dropped by Enemies, found inside chests or scattered around various Locations. They can also be designated to a quick slot for fast use.
Consumables have a familiarity level which increase each time the player consume them. Higher familiarity level will provide additional effects of the Consumables. Below you can find a list with all Consumables in Mortal Shell
Consumables in Mortal Shell
Name | Effects |
---|---|
|
Regenerates 35hp over 10 seconds. Consumes Resolve. (Familiarity 1) Those familiar heal for 10 more. (Familiarity 8) |
|
Increases stamina regeneration speed for 3 minutes. (Familiarity 1) Lasts 5 minutes for those familiar with the peculiar taste. (Familiarity 4) |
|
Restores your ability to reclaim your shell upon death. (Familiarity 1) Restores all Resolve to those familiar with the attenuation. (Familiarity 2) |
|
Summons Harros through astral conversion. (Familiarity 1) The shell takes less harm if the user of the effigy is familiar. (Familiarity 4) |
|
Getting struck while hardened will boost the damage of your next attack. (Familiarity 1) Those familiar gain even more damage. (Familiarity 10) |
|
Deals 40 poison damage over 16 seconds. (Familiarity 1) Those familiar gain immunity to poison damage for 120 seconds. (Familiarity 2) |
|
Regenerates 30 health over 30 seconds. (Familiarity 1) Those familiar heal more quickly from consuming this tangy fungi. (Familiarity 10) |
|
Next damage taken while hardened is converted to health. (Familiarity 1) |
|
Summons Tiel through astral conversion. (Familiarity 1) The shell takes less harm if the user of the effigy is familiar. (Familiarity 4) |
|
This foul slurry rend you from your shell. (Familiarity 1). Those familiar with the foul nektar are able to extract a single drop of tar (Familiarity 2) |
|
This baguette offers a small boost to health. (Familiarity 1) Those familiar gain more health when sinking their teeth into this wholesome treat. (Familiarity 2) |
|
Grants those who drink it a small amount of resolve, but at the cost of their health. (Familiarity 1) Those familiar lose less health from the swill. (Familiarity 4) |
|
Grants those who drink it a large amount of resolve. (Familiarity 1) Those familiar gain 4 bars of resolve (Familiarity 3) |
|
Next parry grants health on success. (Familiarity 1) More health is granted to those familiar with the verse. (Familiarity 3) |
|
Next parry lights enemy on fire on success. (Familiarity 1) Familiarity with the verse increases duration and damage of the burn (Familiarity 3) |
|
Recalls you back to Sester Genessa. (Familiarity 1) Those familiar with the mask gain one bar of resolve for on use. (Familiarity 2) |
|
Ringing the bell grants increased resolve gain for 3 minutes. (Familiarity 1) Those familiar with the bell's ring are able to resonate with the connection longer. (Familiarity 2) |
|
Next parry refunds resolve on success. (Familiarity 1) 2 bar of resolve is granted to those familiar with the verse. (Familiarity 3) |
|
Restores a small amount of health at a large cost to resolve. (Familiarity 1) It takes less resolve to stomach the putrid item for those familiar with eating garbage. (Familiarity 4) |
|
Next parry poisons enemy on success. (Familiarity 1) Familiarity with the verse strengthens the effect of the poison. (Familiarity 3) |
|
Getting struck while hardened will grant a buff which reduces the next damage taken. (Familiarity 1) When familiar, the buff negates the damage completely. (Familiarity 10) |
|
This mango offers a small boost to health. To those familiar with the ways of the mango, it's even more delicious. |
|
After a successful parry, your next attack deals bonus damage. (Familiarity 1) Familiarity with the verse boosts damage further. (Familiarity 3) |
|
Gain a 10% bonus to tar found for six minutes. (Familiarity 1) Grants a 10% bonus chance for enemies to drop an additional glimpse for 6 minutes. (Familiarity 2) |
|
Summons Solomon through astral conversion. (Familiarity 1) The shell takes less harm if the user of the effigy is familiar. (Familiarity 4) |
|
Summons Eredrim through astral conversion. (Familiarity 1) The shell takes less harm if the user of the effigy is familiar. (Familiarity 4) |
Load more
I haven't played the game and won't for a while but, how about adding a familiarity chart for every consumable?
Like upgrade charts for Souls.
5
+10
-1