Sprint Cost -

sprint cost reduced character instincts mortal shell wiki guide
Sprinting costs x% less stamina.
Category Regular Instinct
Type Character Instinct

Sprint Cost - is an Instinct in Mortal Shell. Instincts are an upgrade mechanic exclusive to The Virtuous Cycle game mode which requires the DLC to acquire. Instincts provide the player with various buffs and ability modifications to help them tackle the Roguelike mechanics of The Virtuous Cycle. 

 

 

Sprint Cost - Information:

Sprint Cost - is a Regular Instinct that upgrades or modifies the Sprint ability with the following effect:

  • Sprinting costs x% less stamina.

Regular Instincts can come in one of five Rarity tiers. Rarity provides a major boost to an Instinct's value and potency. An Instinct has a chance of being of a higher tier when first encountered, or upgraded in tier when encountered again if you already possess it. The chance for this occurring can be improved by investing in Runic Gate upgrades.

The base values for Sprint Cost -'s effect per Rarity tier is as follows:

  • Common: 25% reduced stamina cost
  • Uncommon: 30reduced stamina cost
  • Rare: 35reduced stamina cost
  • Epic: 50reduced stamina cost
  • Legendary: Sprinting doesn't consume stamina

Regular Instincts can be upgraded to the next Rank when acquired again after the first time in a Cycle. Upgrading an Instinct to the next Rank will provide a minor boost to its value. Sprint Cost - receives +?% bonus per Rank.

 

Sprint Cost - Related Upgrades:

As a Regular Instinct, Sprint Cost - can be influenced by the following Runic Gate upgrades:

  • Chance of Uncommon - Gives a chance that Sprint Cost - is upgraded to Uncommon Rarity immediately when first encountered in a Cycle.
  • Chance of Rare - Gives a chance that Sprint Cost - is upgraded to Rare Rarity immediately when first encountered in a Cycle.
  • Chance of Epic - Gives a chance that Sprint Cost - is upgraded to Epic Rarity immediately when first encountered in a Cycle.
  • Tier Increase - Gives a chance that Sprint Cost - is upgraded to its next Rarity tier when encountered again while you already possess it, up to the Epic tier.
  • Legendary Tier - Gives a chance that Sprint Cost - is upgraded to the Legendary tier the next time you encounter it if you already possess it at Epic rarity.
  • Enemies Instinct - Gives a chance to acquire Instincts from basic enemies.

 

Sprint Cost - Notes and Tips

  • Regular Instincts can be acquired from PillarsBosses and Mini-Bosses. They can also be acquired as a starting Instinct when beginning a Cycle. The type of starting Instinct acquired can be influenced by equipping a Shade.
  • Regular Instincts can also be acquired from basic enemies with the appropriate Runic Gate upgrade unlocked.
  • Once a Cycle is over either by completion or failure, all Instincts are lost and new ones need to be acquired in the next Cycle.

 

 

All Regular Instincts in Mortal Shell
Adrenaline Rush  ♦  Ashen Kick  ♦  Axe Boost  ♦  Ballistazooka Reload +  ♦  Big Impact  ♦  Blasting Bolts  ♦  Blessed Parry  ♦  Blood Communion  ♦  Bloodsucker  ♦  Boss Weakness +  ♦  Burning Foundry Stone  ♦  Close Call  ♦  Counter  ♦  Critical Kick  ♦  Dagger Roll  ♦  Damaging Kick  ♦  Damaging Separation  ♦  Debilitating Kick  ♦  Deep Pockets  ♦  Dual Wielder  ♦  Effortless Dodge  ♦  Effortless Evade  ♦  Effortless Reflex  ♦  Effortless Roll  ♦  Enemy Weakness +  ♦  Enhanced Awakened Stone  ♦  Enhanced Parry  ♦  Enhanced Stomp  ♦  Explosive Bolts  ♦  Explosive Dodge  ♦  Explosive Heal  ♦  Explosive Parry  ♦  Extended Roll  ♦  Fiery Dodge  ♦  Finishing Blow  ♦  Firetana  ♦  Foul Blast  ♦  Freezing Bolts  ♦  Freezing Dodge  ♦  Frostbite  ♦  Harden Cooldown -  ♦  Hardening Roll  ♦  Harder Longer  ♦  Harder Separation  ♦  Heal Riposte DMG +  ♦  Heal Riposte Life +  ♦  Healing Separation  ♦  Heavy Attack Damage +  ♦  Heavy Attack Stamina Cost -  ♦  Heavy Metal  ♦  Lava Roll  ♦  Leeching Chisel  ♦  Light Attack Damage +  ♦  Light Attack Stamina Cost -  ♦  Lightbringer  ♦  Long Separation  ♦  Long Winter  ♦  Lucky Parry  ♦  Lucky Winterglass  ♦  Masterwork Foundry Stone  ♦  Max Health +  ♦  Max Resolve +  ♦  Max Stamina +  ♦  Mechanical Spike DMG +  ♦  Molten Spike Burn Duration +  ♦  Molten Spike DMG +  ♦  Momentum Atk Stamina -  ♦  Momentum Attack +  ♦  Near Death Experience  ♦  No Pain No Gain  ♦  Pilfering Parry  ♦  Plague Lord  ♦  Poisonous Bolts  ♦  Poisonous Dodge  ♦  Potent Perfume  ♦  Quick Evade  ♦  Quick Roll  ♦  Regeneration  ♦  Reinforced Bolts  ♦  Resolve Drain -  ♦  Resolve Gain +  ♦  Rotten Censer  ♦  Saving Throw  ♦  Secret Technique  ♦  Sliced and Diced  ♦  Staggering Finisher  ♦  Stamina Refill +  ♦  Suffocating Censer  ♦  The Last Drop  ♦  Withering Separation



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